from random import randint
from sys import exit
from textwrap import dedent


class Scene(object):
    def enter(self):
        print("This scene is not yet configured.")
        print("Subclass it and implement enter().")
        exit(1)


class Engine(object):
    def __init__(self, scene_map):
        self.scene_map = scene_map

    def play(self):
        current_scene = self.scene_map.opening_scene()
        last_scene = self.scene_map.next_scene('finished')

        while current_scene != last_scene:
            next_scene_name = current_scene.enter()
            current_scene = self.scene_map.next_scene(next_scene_name)

        # be sure to print out the last scene
        current_scene.enter()


class Death(Scene):
    quips = [
        "You died. You kinda suck at this.",
        "Your mom would be proud...if she were smarter.",
        "Such a luser.",
        "I have a small puppy that's better at this.",
        "You're worse than yor Dad's jokes"
    ]

    def enter(self):
        print(Death.quips[randint(0, len(self.quips) - 1)])
        exit(1)


class CentralCorridor(Scene):
    def enter(self):
        print(dedent("""
			The Gothons of Planet Percal #25 have invaded your ship and 
			destroyed your entire crew. You are the last surviving 
			member and your last mission is to get the neutron destruct 
			bomb from the Weapons Armory, put it in the bridge, and 
			blow the ship up after getting into an escape pod.

			You're running down the central corridor to the Weapons 
			Armory when a Gothon jumps out, red scaly skin, dark grimy 
			teeth, and evil clown costume flowing around his hate 
			filled body. He's blocking the door to the Armory and 
			about to pull a weapon to blast you.
			"""))

        action = input("> ")

        if action == "shoot!":
            print(dedent("""
			    Quick on the draw you yank out your blaster and fire
			    it at the Gothon. His clown costume is flowing and
			    moving around his body, which throws off your aim.
			    Your laser hits his costume but misses him entirely.
			    This completely ruins his brand new costume his mother
			    bought him, which makes him fly into an insane rage
			    and blast you repeatedly in the face until you are
			    dead. Then he eats you.
			    """))
            return 'death'

        elif action == "dodge!":
            print(dedent("""
				Like a world class boxer you dodge, weave, slip and
				slide right as the Gothon's blaster cranks a laser
				past your head. In the middle of your artful dodge
				your foot slips and you bang your head on the metal
				wall and pass out. You wake up shortly after only to
				die as the Gothon stomps on your head and eats you.
				"""))
            return 'death'

        elif action == "tell a joke":
            print(dedent("""
			    Lucky for you they made you learn Gothon insults in
			    the academy. You tell the one Gothon joke you know:
			    Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr,
			    fur fvgf nebhaq gur ubhfr. The Gothon stops, tries
			    not to laugh, then busts out laughing and can't move.
			    While he's laughing you run up and shoot him square in
			    the head putting him down, then jump through the
			    Weapon Armory door.
			    """))
            return 'laser_weapon_armory'

        else:
            print("DOES NOT COMPUTE!")
            return 'central_corridor'


class LaserWeaponArmory(Scene):
    def enter(self):
        print(dedent("""
			You do a dive roll into the Weapon Armory, crouch and scan
			the room for more Gothons that might be hiding. It's dead
			quiet, too quiet. You stand up and run to the far side of
			the room and find the neutron bomb in its container.
			There's a keypad lock on the box and you need the code to
			get the bomb out. If you get the code wrong 10 times then
			the lock closes forever and you can't get the bomb.  The
			code is 3 digits.
			"""))

        code = f"{randint(1,9)}{randint(1,9)}{randint(1,9)}"
        guess = input("[keypad]> ")
        guesses = 0

        while guess != code and guesses < 10:
            print("BZZZZEDDD!")
            guesses += 1
            guess = input("[keypad]> ")

        if guess == code:
            print(dedent("""
			    The container clicks open and the seal breaks, letting
			    gas out. You grab the neutron bomb and run as fast as
			    you can to the bridge where you must place it in the
			    right spot.
			    """))
            return 'the_bridge'
        else:
            print(dedent("""
			    The lock buzzes one last time and then you hear a
			    sickening melting sound as the mechanism is fused
			    together. You decide to sit there, and finally the
			    Gothons blow up the ship from their ship and you die.
			    """))
            return 'death'


class TheBridge(Scene):
    def enter(self):
        print(dedent("""
			You burst onto the Bridge with the netron destruct bomb
			under your arm and surprise 5 Gothons who are trying to
			take control of the ship. Each of them has an even uglier
			clown costume than the last. They haven't pulled their
			weapons out yet, as they see the active bomb under your
			arm and don't want to set it off.
			"""))

        action = input("> ")

        if action == "throw the bomb":
            print(dedent("""
			    In a panic you throw the bomb at the group of Gothons
			    and make a leap for the door. Right as you drop it a
			    Gothon shoots you right in the back killing you.  As
			    you die you see another Gothon frantically try to
			    disarm the bomb. You die knowing they will probably
			    blow up when it goes off.
			    """))
            return 'death'

        elif action == "slowly place the bomb":
            print(dedent("""
			    You point your blaster at the bomb under your arm and
			    the Gothons put their hands up and start to sweat.
			    You inch backward to the door, open it, and then
			    carefully place the bomb on the floor, pointing your
			    blaster at it. You then jump back through the door,
			    punch the close button and blast the lock so the
			    Gothons can't get out. Now that the bomb is placed
			    you run to the escape pod to get off this tin can.
			    """))

            return 'escape_pod'
        else:
            print("DOES NOT COMPUTE!")
            return 'the_bridge'


class EscapePod(Scene):
    def enter(self):
        print(dedent("""
			You rush through the ship desperately trying to make it to
			the escape pod before the whole ship explodes. It seems
			like hardly any Gothons are on the ship, so your run is
			clear of interference. You get to the chamber with the
			escape pods, and now need to pick one to take.  Some of
			them could be damaged but you don't have time to look.
			There's 5 pods, which one do you take?
			"""))

        good_pod = randint(1, 5)
        guess = input("[pod #]> ")

        if int(guess) != good_pod:
            print(dedent(f"""
                You jump into pod {guess} and hit the eject button.
                The pod escapes out into the void of space, then
                implodes as the hull ruptures, crushing your body into
                jam jelly.
                """))

            return 'death'
        else:
            print(dedent(f"""
				You jump into pod {guess} and hit the eject button.
				The pod easily slides out into space heading to the
				planet below. As it flies to the planet, you look
				back and see your ship implode then explode like a
				bright star, taking out the Gothon ship at the same
				time. You won!
				"""))

            return 'finished'


class Finished(Scene):
    def enter(self):
        print("You won! Good job.")
        return 'finished'


class Map(object):
    scenes = {
        'central_corridor': CentralCorridor(),
        'laser_weapon_armory': LaserWeaponArmory(),
        'the_bridge': TheBridge(),
        'escape_pod': EscapePod(),
        'death': Death(),
        'finished': Finished()
    }

    def __init__(self, start_scene):
        self.start_scene = start_scene

    def next_scene(self, scene_name):
        val = Map.scenes.get(scene_name)
        return val

    def opening_scene(self):
        return self.next_scene(self.start_scene)


a_map = Map('central_corridor')
a_game = Engine(a_map)
a_game.play()
